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Examining the effectiveness of experiential teaching methods in small and large OM modules

机译:检验小型和大型Om模块中体验式教学方法的有效性

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摘要

Purpose: This paper aims to examine the preferences of students towards different teaching methods and the perceived effectiveness of experiential teaching methods in different operations management (OM) modules. Design/methodology/approach: Student perceptions of different teaching methods and various aspects of an experiential teaching method, in the form of a business simulation game, are examined using survey data from 274 respondents in four small post-experience and two large pre-experience OM modules. Findings: The paper's analysis suggests that traditional and experiential teaching methods are both popular with OM students, whilst independent teaching methods are less well liked. Analysis also shows that students on both kinds of OM modules perceive most aspects of the experiential teaching method used in this study (The Operations Game) very positively. Research limitations/implications: This research study was confined to a particular type of experiential teaching method - a business simulation game. There is a need for further research to investigate the perceived effectiveness of other experiential teaching methods, such as role-plays and live cases. Furthermore, the paper does not examine the use of experiential teaching methods that do not require the physical presence of students. Practical implications: For OM educators, the paper clarifies how they might incorporate experiential teaching methods in different class settings. Whilst experiential teaching methods are typically used for small post-experience modules, these data indicate that the method can also be used on larger pre-experience modules with great success. The paper also notes a number of challenges involved in using experiential teaching methods on both kinds of module. Originality/value: This is the first known study to directly examine the perceived effectiveness of an experiential teaching method in both small post-experience and larger pre-experience OM modules. © Emerald Group Publishing Limited.
机译:目的:本文旨在研究学生对不同教学方法的偏爱以及在不同运营管理(OM)模块中体验式教学方法的感知效果。设计/方法/方法:使用来自274个受访者的调查数据,以四个小型的后体验和两个大型的前体验,以商业模拟游戏的形式,研究学生对不同教学方法和体验式教学方法各个方面的看法。 OM模块。调查结果:本文的分析表明,传统和体验式教学方法都受到OM学生的欢迎,而独立教学法则不太受欢迎。分析还表明,使用两种OM模块的学生都非常积极地理解了本研究(操作游戏)中使用的体验式教学方法的大多数方面。研究的局限性/意义:这项研究仅限于一种特殊的体验式教学方法-商业模拟游戏。有必要进行进一步的研究,以调查其他体验式教学方法(例如角色扮演和现场案例)的感知效果。此外,本文没有探讨不需要学生实际参与的体验式教学方法的使用。实际意义:对于OM教育者,本文阐明了他们如何在不同的课堂环境中融入体验式教学方法。尽管经验教学方法通常用于小型的事后模块,但这些数据表明,该方法也可以在较大的事前模块上使用,取得了巨大的成功。本文还指出了在两种模块上使用体验式教学方法所涉及的许多挑战。原创性/价值:这是第一个直接研究经验式教学方法在小型实验后和大型实验前OM模块中的感知有效性的研究。 ©翡翠集团出版有限公司。

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